3D Graphics Animation - Essential Knowledge For the Animator of Today

If an animator is to truly get good at their tradeand outs of the industry. In case you are
they need to have a bit of knowledge behindinterested enough to go through the learning
them and understand the theories and techniquescurve, I'd like to recommend a least one of the
that are necessary to produce the 3-D, 4D, andbooks that you should read. The book is called;
5D graphics special effects that all this modern"3D Graphics & Animation; from Starting Up
technology is capable of. Today, in the Unitedto Standing Out," by Mark Giambruno; New Riders
States we are outsourcing much of our animationPublishing; Indianapolis, IN; 1997. ISBN:
creation to India, so those in the United States1-56205-698-0
that hope to compete must be the best of theThis book will help you get a job in film, broadcast
best.television, multimedia or designing games,
Not only must they know the nuts and bolts ofsimulators, or virtual reality environments. It also
the industry, and a good bit about 3-D modelinghas chapters on illustration and fine art along with
but they must also understand the texturea little bit of information on design and engineering.
mapping, lighting, and the drawing and rendering.It's hard to be a good modeler, designer, or
And even then getting the job is not going to bemapper until you can also become a good drawer.
that easy. Additionally, it should be noted that 3-DIndeed, I think Mark does a good job explaining
animation has its own vocabulary, its ownthe entire industry and all that will be involved for
language, and if you can't speak it, you canthe novice all the way up to someone who's been
expect to get in.in the business for several years. This book is in
If you are truly interested in getting a high-payingfact, a good reference book and if you are a
job in graphic animation, then you need to read upgraphic designer, or animator of any type this
on this subject so that you understand all the insshould be your library; it's in mine.