A Long Way From Traditional E-Learning - Interactive and Feature-Rich Learning Management Systems

Amidst a deepening recession and a moreJust as trainers can use a learning management
pressing need for companies and organizations tosystem to upload presentation videos, simulations,
cut back costs, many are adopting online trainingand instructional demos, students can enter a
programs and learning management systems tovirtual world to access learning material and
take care of training needs.interact with each other.
As more organizations utilize LMS online training,In a virtual world, learners might create an avatar,
such software has developed in sophistication. Inor a virtual world presence, to interact with fellow
some ways, it is starting to look more game-liketrainees and training directors.
in its interactive and actually fun-to-use tools andA new genre of virtual world software, called
interface."Serious Game" virtual worlds, include everything
Game-like software has begun to make its wayfrom virtual frog-dissection for young students to
into the professional world. Some universities andvirtual dental and other medical training. Virtual
organizations have either begun or are makingenvironments are being used in areas as diverse
plans to integrate a virtual world into their training.as language teaching and urban planning.
And why wouldn't they? Research firm eMarketerWhen implemented well, online training tools like
estimates that 24 percent of the 34.3 millionLMSs allow students to get involved in the
internet users under 19 used virtual worlds atmaterial to a degree that a traditional online
least monthly in 2007, a figure that will jump toeducation never achieved. Using a robust LMS
53 percent by 2011. As young people becometraining system, trainers can provide video and
more involved in virtual worlds, their understandingaudio information including demos, simulations,
of virtual world interactions and their roles withinscreen recordings, podcasts, and more.
the virtual world are becoming more sophisticated,Unfortunately, most serious game virtual training is
and therefore more easily translated into anstill being tested, and the ones on the market
academic or professional learning system.either carry an intimidating price tag or have a
And virtual worlds aren't just for young gamerslong way to go. But along with serious games and
and teenagers looking for escape anymore. Theyother interactive learning systems, many learning
allow students to carry out tasks that might bemanagement systems have expanded their
difficult or impossible in the real world due tointeractive features and enhanced their fun factor
circumstances including personal, financial, schedule,to compete with an ever more exciting online
locational or geographical restrictions.education market.