| We all know that computer games are electronic | | | | their lives. |
| games played on a personal computer. Computer | | | | MMORPGs (Massively Multiplayer Online Role |
| games are meant for entertainment purposes | | | | Playing Games), multiplayer games, online gaming, |
| only. They are built by developers in order to | | | | gaming communities/clubs, all are holding a lot of |
| provide people with some means to entertain | | | | addicted gamers. MMORPGs like World of |
| themselves. So these games come with a | | | | Warcraft and Runescape have millions of online |
| warning sign that imitating the stunts and actions | | | | players from all over the world out of which it is |
| at home or anywhere else is strictly prohibited. | | | | said that a large portion of them spend around |
| But there are children and other people who | | | | ten hours a day playing these MMORPGs. So |
| imitate such stunts in real life. This is one of the | | | | when ten hours a day is spent playing games, |
| negative impacts of computer games. But | | | | very less time is left for other important activities. |
| another important negative impact is the addiction | | | | Such players have their lives online and offline |
| that people get to these games. This impact is | | | | they are out of this world. The games having |
| ignored by many but is one of the prevailing | | | | millions of players get such huge amount of |
| negative impacts of digital entertainment. | | | | customers with their high budget marketing |
| Addiction is a problem no matter what people get | | | | efforts and with the help of already addicted and |
| addicted to. From drugs and drinks to games | | | | awaiting game fan base. So, a lot of time and |
| addiction is a huge problem. Talking about addicting | | | | money is spent on games every year. More over, |
| games, there are people who spent a large | | | | there are free versions or free games available |
| portion of their daily lives in computer games. | | | | for kids who cannot pay and once they grow up |
| Such people play games from hours and hours to | | | | and are able to play they upgrade to paid |
| an entire day forgetting about any other activity | | | | versions of the games. This makes it seem like |
| of their daily lives. Due to addiction to games, | | | | there will be generations of addicted gamers if the |
| people miss out on their normal things like school, | | | | trend continues. |
| homework/assignments, studies, real life play time | | | | But who is to blame for all of this? Is it the |
| and even lose their social lives. They might not | | | | gamers or the game developers? They both |
| even have a real life and become lifeless, living | | | | share the blame but the actual gamers are more |
| only in the world of games. All these are some of | | | | to blame. It is because they are the ones who |
| the negative impacts which are caused by | | | | empty their pockets for the games and they are |
| addiction to games. | | | | the ones who play it all the time. They should |
| Addiction to games is caused when gamers spend | | | | have control of their lives and should only play |
| too much of their time in games. Addiction to | | | | games for what they are meant for and that is |
| games is facilitated by the release of newer | | | | for entertainment purposes. They should not let |
| advanced games all the time. Even though games | | | | the games control them and instead have a |
| take a lot of skilled manpower, high cost and | | | | healthy time playing such games. They should |
| years to develop, a new one is released every | | | | know a limit. The ones who are already addicted |
| now and then. So, when a gamer gets tired of a | | | | to games should fix themselves and involve in |
| game, he or she can go out there and get | | | | more real life activities in order to get their minds |
| another collection of games to get addicted to. | | | | off of games. This way, time can be well utilized |
| Years pass this way for gamers and they do not | | | | and games can be played only for entertainment |
| even know it. They hardly realize it and when | | | | purposes. |
| they do, they will have already missed out a lot in | | | | |