| China with an Internet user base of 218 million has | | | | form of communication with family, friends and |
| surpassed United States as the world's largest | | | | colleagues. Therefore the internet provides a good |
| Internet population, generating much hype about a | | | | source of stable and cheap means of |
| promising e-commerce scene with increased | | | | communication. With the increased adoption of |
| entrepreneurial opportunities. It is estimated by | | | | broadband Internet, Internet telephony could be |
| the end of 2008, China's internet population will hit | | | | the next big thing in China. |
| 280 million. | | | | Though the market looks promising, but there are |
| For the past few years, the popularity of online | | | | some challenges to tackle before the potential of |
| shopping has grown tremendously and it has | | | | this market can be fully realized. Firstly, many |
| steadily becoming another source for ordering | | | | e-commerce sites' payment is still based on cash |
| goods and services online. The increased adoption | | | | on delivery due to a lack of established pool of |
| of credit cards provides e-commerce companies | | | | credit card users and trust related issues. |
| new cooperation opportunities with established | | | | Furthermore, depending on the distribution |
| banks to work on credit card loyalty and rewards | | | | network of your products, you may find delivery |
| program. Furthermore, consumers are exposed | | | | of your product to your client in another city a |
| to both objective and biased opinions coming | | | | challenge due to the inefficiencies of China's |
| from the online forums and advertising mediums, | | | | delivery system. However this can be solved with |
| resulting in greater information symmetry. | | | | the sourcing of the right distribution partners who |
| China's online gaming sector is another upcoming | | | | can aid your firm in delivering your product safely |
| sector which will contribute to the global online | | | | and on time to your customers. China is looking at |
| gaming industry worth an estimate of US15 billion | | | | devising better technological and legal tools to |
| dollars. For instance, Electronic Arts, the world's | | | | govern their next biggest market - the virtual |
| leading video game publisher is set to enter | | | | world. |
| China's online gaming market, a testimonial to the | | | | Last but not least, it will be beneficial for your firm |
| potential of the Chinese Internet market. | | | | to engage a good Chinese market research firm |
| Furthermore with the increased popularity of the | | | | to assist you to perform the necessary market |
| online casual games for Chinese women, you see | | | | research to reaffirm your thought process, |
| an increased consumer base for online gaming. | | | | source for appropriate distribution partners and |
| With the increased labour mobility, the Chinese | | | | lastly market entry in to China's virtual world. |
| people are often seeking the most economical | | | | |