Computer Graphic Visualization Technology Overview

Visualization, especially the development of Virtual3. 360/720 degree virtual view: view the space or
Environments (VEs) make a significant impact onitem in 360 degree freely with limited zoom in and
how construction project stakeholders canzoom out. Single viewpoint. Can be delivered in
perceive and successfully complete their projects;Flash, QuickTime or other scripted computer
sales, marketing and manage the properties.language.
The purposes of visualization general fall into two4. Animation: images are display smooth move at
categories:24 to 30 frame per second. Such as via Flash,
QuickTime, Windows Media files, etc. The route
1. Improve the design or construction workseither pre-setup or have single viewpoint. It also
2. Make sell which either sell the design or sell theknows as fly through.
property5. Virtual Reality or Interactive virtual model: It is
Most times, the different visualization purposes willsimulated 3D virtual environment which user can
affect how to get the visualization projects done.interactive with. This technique is invaluable to
Understanding of visualization technology andmodern architects, engineers, real estate
workflow will make signification impact on thedevelopers, facility manager and marketing
budget and how well the goal can be achieved.professionals as it allows them to simulate most
This article will overview below major areas, butscenarios that they will encounter during the
provide detail in separated articles.design, construction, and eventually the life of the
About visualizations, there are:structure they are attempting to build, manage
Three major categoriesand sale. Virtual reality allows the project team
members to essentially create their structures
1. Visualization (texture mapping, ray tracing,and test them without wasting any of the
lighting and photo editing)resources necessary to complete the structure in
2. Animation/simulation (fly-by, walk-through)reality. For the marketing, sale professionals and
3. Modeling (solid modeling, surface modeling,potential buyer, they sale and explore every
wireframe modeling)possible units, layout, appliance, material, color,
Three major process stepstextures options long before the model unit
available.
1. Content creation (3D modeling, texturing,6. Mixed Reality: It combine real and virtual world
animation)to create a new environment which real and
2. Scene layout setup (lighting especially but alsovirtual world co-exist and interactive in real time.
the creation of the surface or mesh)The real world can be still picture or steam live
3. Rendering (instant rendering and no instantvideo via locally or remotely camera. Mixed Reality
rendering)brings the interaction and virtual world to another
4. View flow and interactive system setup (thislevel.
doesn't apply to the traditional static graphic)Three styles
Six major technologies
1. Photorealistic
1. Static rendering: either 2D or 3D imagery.2. Non Photorealistic
Photorealistic rendering needs high-end hardware,3. Non rendered computer graphic
software and comprehensive library. It isFive major delivery structures
foundation of following solutions.
2. Animated images: multiple static images are put1. Standalone file
together and show the images in sequence2. Interactive CD
automatically. Such as via GIF image or scripted3. Client - server structure
web pages, etc.4.