| Virtual reality is getting better and better each | | | | different with humans from different regions or |
| year. Many gaming companies are now talking | | | | mindsets, so where would we put such an urban |
| about the next evolutionary step in VR and the | | | | VR system? Some may even deem it against |
| next generation of this computer technology, but | | | | their religion. |
| they are not just talking about gaming, Indeed, | | | | So where should the studies or test projects be |
| they are also planning on using this computer | | | | located; underground, isolated, or would you put |
| technology for education, reducing the | | | | the experiment close to the resources and |
| psychological problems of PTSD, high-tech | | | | money of an urban human area? If it were put |
| communication, and even space communities. | | | | into a large city, then it might catch some media |
| One advanced thinker suggests that we build | | | | PR buzz, helping the project or it could backfire, |
| Virtual Reality Urban environments for all, virtual | | | | especially if things are not well-liked at first or if it |
| reality habitats, where you can create your own | | | | gets poor ratings while the bugs are still being |
| world, any world. If so, one must ask if such | | | | worked out. |
| thinkers have given any thought as to which | | | | Perhaps, you are aware of the Biosphere II |
| culture or nationality might have the best chance | | | | project outside of Tucson, it didn't work out, but |
| in accepting this computer technology in a sample | | | | it is interesting the psychological issues of its |
| program, and which cultures might have the | | | | failure. A few people inside had personality |
| toughest time accepting it? | | | | conflicts that led to psychological problems in the |
| This might be important as human culture seems | | | | confined environment. It became quite a mess. |
| to dictate much of their perceptions. Such | | | | Think on this. |
| pre-conceived attitudes could be drastically | | | | |