Crimson Skies - High Road to Revenge

This game was a Xbox video game that made itsgraphics are fantastic. The environments had a
debut in October of 2003, and the game was adistinctive aura about them that other flight
flight simulation that revolutionized the genre. Thesimulation games lacked. Shooting a target will
storyline transpires in the 1930's with a twist. Itleave you with a dazzling array of particle effects
occurred in an alternate reality that wasthat are unbelievable. All of the visuals are crisp
completely fictitious. This twist being that theand slick. Even with all this chaotic action that
United States was divided into varioushappens, there seemed to be absolutely no
independent nation states. Crimson Skies: Highglitches with the frame rate. The third person
Road to Revenge was a game about how thecamera perspective gave a fabulous view of the
deceitful air pirates want complete control. Theaircraft and made performing commands
protagonist in the game was the audaciousrudimentary. The audio was as impressive if not
Nathan Zachary. He was in charge of an elitemore impressive than the visuals. Voice acting
group of pilots known as the Fortune Hunters,was incredible.
and he was sent to prevent the cruel piratesEvery line of dialogue was well rehearsed. The
from taking over.music perfectly compliments the tone of the
I must admit that this game had the best plot Igame fairly well. Every single explosion, gunfire,
have seen for a flight simulation. The gameplayand engine effects sounded remarkable. Even the
was all about Nathan Zachary and his amazingsound of birds chirping in the distance can be
aerial combat. Crimson Skies: High Road never feltheard with great accuracy. The game did support
like an arcade game, and it never felt like ana sixteen player multiplayer Xbox Live feature
insipid flight simulation. The game did an brilliant joband even had two months of Xbox Live for free.
of balancing the two for an extraordinaryCrimson Skies: High Road to Revenge had all the
gameplay experience. Crimson Skies: High Road tobells and whistles that made the multiplayer
Revenge did have a sandbox type feel from startgaming experience so engrossing. There were the
to finish. In the single player campaign, gamers willstandard deathmatch, team deathmatch, capture
be doing a variety of things. These entailed flyingthe flag, and something called a chicken mode.
missions, firing missions, assaulting missions, andThis is where you would have to either carry a
the dreaded escort missions. The game provideschicken to a location or eradicate chicken carriers.
an immensely detailed map, so it was nearlyIf this sound inane, it was because it was inane.
implausible to get lost (which was a great thing).One flaw with the game was that it was arduous
Players can also land their aircraft during a missionto discern what aircrafts had which weapons. I
and get in the cockpit of a gun turret;had to guess and check to see if this plane had
furthermore, you can also land an aircraft andmachine guns, or if that plane had rockets.
switch to a different aircraft. In addition, NathanThis made the game more vexing than it need to
can land his plane in order to have it repaired.be. I am not sure why the developers did not
The controls in the game are responsive andjust show the weapons that the aircrafts had
intuitive. None of the maneuvers were anbefore entering the vehicle. Nonetheless, this was
afterthought, and many people will be usinga minor inconvenience. The game clocks in at
evasive dodging to navigate their way around.around fifteen hours, so that was more than
Gamers can fly planes that had machine guns,enough time to lit up the sky with fireworks.
homing missiles, and lightning guns to name a few.Overall, Crimson Skies: High Road to Revenge had
The artificial intelligence in the game wasjust about everything any gamer could ask for in
precocious throughout the entire game. I wasa flight simulation. You do not have to be an avid
blown away with the visuals in the game; thefan of airplanes to enjoy this game.