| This game was a Xbox video game that made its | | | | graphics are fantastic. The environments had a |
| debut in October of 2003, and the game was a | | | | distinctive aura about them that other flight |
| flight simulation that revolutionized the genre. The | | | | simulation games lacked. Shooting a target will |
| storyline transpires in the 1930's with a twist. It | | | | leave you with a dazzling array of particle effects |
| occurred in an alternate reality that was | | | | that are unbelievable. All of the visuals are crisp |
| completely fictitious. This twist being that the | | | | and slick. Even with all this chaotic action that |
| United States was divided into various | | | | happens, there seemed to be absolutely no |
| independent nation states. Crimson Skies: High | | | | glitches with the frame rate. The third person |
| Road to Revenge was a game about how the | | | | camera perspective gave a fabulous view of the |
| deceitful air pirates want complete control. The | | | | aircraft and made performing commands |
| protagonist in the game was the audacious | | | | rudimentary. The audio was as impressive if not |
| Nathan Zachary. He was in charge of an elite | | | | more impressive than the visuals. Voice acting |
| group of pilots known as the Fortune Hunters, | | | | was incredible. |
| and he was sent to prevent the cruel pirates | | | | Every line of dialogue was well rehearsed. The |
| from taking over. | | | | music perfectly compliments the tone of the |
| I must admit that this game had the best plot I | | | | game fairly well. Every single explosion, gunfire, |
| have seen for a flight simulation. The gameplay | | | | and engine effects sounded remarkable. Even the |
| was all about Nathan Zachary and his amazing | | | | sound of birds chirping in the distance can be |
| aerial combat. Crimson Skies: High Road never felt | | | | heard with great accuracy. The game did support |
| like an arcade game, and it never felt like an | | | | a sixteen player multiplayer Xbox Live feature |
| insipid flight simulation. The game did an brilliant job | | | | and even had two months of Xbox Live for free. |
| of balancing the two for an extraordinary | | | | Crimson Skies: High Road to Revenge had all the |
| gameplay experience. Crimson Skies: High Road to | | | | bells and whistles that made the multiplayer |
| Revenge did have a sandbox type feel from start | | | | gaming experience so engrossing. There were the |
| to finish. In the single player campaign, gamers will | | | | standard deathmatch, team deathmatch, capture |
| be doing a variety of things. These entailed flying | | | | the flag, and something called a chicken mode. |
| missions, firing missions, assaulting missions, and | | | | This is where you would have to either carry a |
| the dreaded escort missions. The game provides | | | | chicken to a location or eradicate chicken carriers. |
| an immensely detailed map, so it was nearly | | | | If this sound inane, it was because it was inane. |
| implausible to get lost (which was a great thing). | | | | One flaw with the game was that it was arduous |
| Players can also land their aircraft during a mission | | | | to discern what aircrafts had which weapons. I |
| and get in the cockpit of a gun turret; | | | | had to guess and check to see if this plane had |
| furthermore, you can also land an aircraft and | | | | machine guns, or if that plane had rockets. |
| switch to a different aircraft. In addition, Nathan | | | | This made the game more vexing than it need to |
| can land his plane in order to have it repaired. | | | | be. I am not sure why the developers did not |
| The controls in the game are responsive and | | | | just show the weapons that the aircrafts had |
| intuitive. None of the maneuvers were an | | | | before entering the vehicle. Nonetheless, this was |
| afterthought, and many people will be using | | | | a minor inconvenience. The game clocks in at |
| evasive dodging to navigate their way around. | | | | around fifteen hours, so that was more than |
| Gamers can fly planes that had machine guns, | | | | enough time to lit up the sky with fireworks. |
| homing missiles, and lightning guns to name a few. | | | | Overall, Crimson Skies: High Road to Revenge had |
| The artificial intelligence in the game was | | | | just about everything any gamer could ask for in |
| precocious throughout the entire game. I was | | | | a flight simulation. You do not have to be an avid |
| blown away with the visuals in the game; the | | | | fan of airplanes to enjoy this game. |