EVE Online Corporations - More Than Just A Guild With A Different Name

Lots of MMORPGs have guilds - a way for playerscorporate style, create a spike in demand for a
to coordinate, gather loot, set up bases and workproduct, and hire out for contractors to get the
their way into the context of the game world.product - while also paying for pirates to raid the
Some dedicated World of Warcraft players evenshipments.
do up business cards with their characters namesWithin EVE, corporations have a span and a scope
on them, what server they play on, what side ofthat's unique in MMOGs, and can rise, fall, and rise
the conflict, and what their guild is.again from the ashes in ways that become part
In EVE Online, CCP's massively multiplayerof the ongoing background to the EVE Online
persistent world online game, the concept of thegame.
guild gets a facelift, and is called a corporation.What makes this possible is that EVE doesn't run
Characters form corporations to lay claim toon multiple servers; it runs on one supercluster
specific parts of the game universe, to managecomputer for each instance of the game
resources, and to build large ships and structures(Tranquility, for English speakers, Serenity for
like space stations and outposts. They controlChinese, and Singularity for testing new code roll
access, can charge tariffs, and otherwise act withouts). Because of this persistent universe, all
nearly the full range of actions and activities that220,000 of the players are interacting with each
a real world corporation does. EVE corporationsother; because of the ratio of "player versus
are far more vibrant than the usual run of "raid,player" enforcement inherent in the universe (with
counter raid, camp on the spawn points".5,000 star systems, to boot), these corporations
One of the ways that EVE Online corporationsfill a wide range of services and niches beyond
significantly differ from a guild is that they canjust manufacturing. Corporations make loans to
issue contracts, and interact in the market placeone another, provide escorts and anti-piracy
as entities on their own. Some MMOGs allow thisgroups (and even fund pirates to operate on one
to a limited extent, but nothing to the scope thatanother by proxy war).
EVE Online corporations do. Because the entireThe downside of EVE Online corporations is the
universe in EVE is persistent and dynamic,learning curve needed to make one viable.
changes that corporations make to the basicFortunately, while they add a lot to the game for
demand curve for commodities matter. EVEthe hard core audience, EVE Online corporations
Online Corporations can, in the finest black-hatcan be mostly ignored by players starting out.