First Impressions of CitiesXL Game

One of the first things a person has to concurBuilding professionals (architects and structural
with on interacting with the new Game CitiesXLengineers as well as urban planning professionals
for the first time is the fact that 3D simulationand surveyors) who have for long been without a
has finally come of age. This is a because Gamegame they could use to sharpen their skills in a
CitiesXL, whose makers describe as a next-gen'fun way' also find in the game CitiesXL one such
game, gives the users the opportunity to create,game, where they can have fun playing without
using what can only be described as 'cutting-edgefeeling they are 'wasting time' as the game offers
3D simulation,' real looking virtual cities, completethem the consolation of also knowing that they
with all features one would expect in a real humanare sharpening their planning and 'anticipatory skills'
city, and perhaps even incorporate some featureswhile at it.
that one would wish were present in real humanThe players in game CitiesXL are viewed as
cities, and which as yet remain absent in the'aspiring mayors' with a challenge to create cities
actual cities that we currently have, giving roomthat are not only habitable, but actually lovable to
for fantasy-acting which is one of the greatestthe imaginary populations to live in them. To make
attractions of simulation games.the simulation as real as possible, CitiesXL comes
The beauty of Game CitiesXL is that it gives thewith hundreds of buildings (which are something of
person who has always felt that they couldn'tmasterpieces, architecturally speaking), set up in
relate to the wild simulation games of the foredifferent terrain and climate settings.
something they can really relate with. As it turnsThe developers of CitiesXL seem to have quite
out, there are those of us who have always feltseriously thought about what goes into the
that the kind of imagination prowess that themaking of a real city, because as the CitiesXL
traditional simulation games tended to offer wasplayer comes to discover, this game is not just
simply beyond what we could marshal, especiallyabout the manipulation of the cities' aesthetics, but
given that the traditional simulation games 'offeredalso the economics and social-economic elements
no rewards' for such pulls and tugs on theof life for their 'populations.' So confident are the
imagination. When one is called upon to simulatedevelopers of CitiesXL about their product that
what they have never seen, it is their imaginationthey are offering a 'teaser version' of the game
that is put to work, or test, as it were, and manyon their website, that a person can get a feel of
people have always wished there were simulationthe game, before committing their money into it.
games based on things we could relate with, andGoing by the number of people listing themselves
CitiesXL seems to be one such game for manyas fans of the game (mainly after their first
people.impressions of Game CitiesXL), it would also seem
Women and girls, particularly, who could not relatethat the game's reception is proving to be good,
with the testosterone charged simulation gamesmeaning that Game CitiesXL could quite easily
of the fore, that revolved around giant fightsturn out to be the next big thing in the 3D
whose roots they couldn't quite make sense of,simulation game world.
have in CitiesXL a game they can relate to.