General Procedure For Using the Virtual Reality Exporter in 3D

The following list summarizes the generalon the Web. You do not need to add the helpers
procedure for adding the individual helpers.to the sample scene in any particular order. There
Consulting this before you begin should proveis no right order to placing them, although starting
helpful, because the procedure is the same orwith the background seems logical.
very similar for all of them.The background helper defines the colors for a
1. Create your scene in the usual way with lighting,sky or ground backdrop to the world. This can be
materials, and animation. Pay special attention toa plain color or a gradation made of two or three
creating and naming cameras; they are listed incolors. If you define both sky and ground, you
the Virtual Reality Exporter browser and are anget a horizon line. The background helper also
important means of navigation.provides options to set a bitmap image for the
2. Go to the Create panel and choose Helpers.sky and ground (however, no browsers support
Then select the virtual reality option from thethis feature yet).
drop down list. Select all the features described inYou should place a Background helper in your
this section unless otherwise noted.scene whenever you want to control the colors
3. Click the button for the helper you want (timeof the browser view port. In daylight scenes, for
sensor, for example), and then click and drag inexample, you want a sky-colored background.
the Top view port to place the Helper icon. Most(Cosmo and Sony Community Place both display
of the Helper icons can go anywhere in the scene.a black background by default.) The time sensor
Some, such as the Level of Detail helper, must behelper controls animation settings such as Start
placed next to the objects they affect.and End Frames and Looping.
4. Link the helper to the objects in the scene thatBy adding a number of temporal sensors to the
it affects. You usually do this by picking theobjects in your scene, you can play segments of
objects, as described in the procedure for eachthe scene's animation out of sequence-something
helper.you cannot do in your 3D application. Suppose, for
5. Export the file in WRL format. Select Virtualexample, that you have two boats rowing down
Reality Exporter for all the features described inthe river with exactly the same animated stroke
this section.of the oars. By using a separate sensor for each
6. Test the file in your browser. To test the file,boat and selecting a different range of frames,
open it from your hard disk first to make sureyou can have the stroke of the oars different for
that the helper works as expected. Then uploadeach boat.
the file to the Web server and test the world live