| Just as there were maps available for the original | | | | still have the capability of hitting multiple targets |
| Starcraft game, so too will there be Starcraft 2 | | | | simultaneously. |
| area maps. The new map editor for this new | | | | In the area maps for Starcraft 11, you will still be |
| version of the game will be able to support wall | | | | able to choose scenario maps. These are used in |
| traps, doors and auto guns which are not possible | | | | melees or in the Use Map Settings of the game. |
| in the original game. You can place any object on | | | | In the melee maps, players start at different |
| the map as long as it is defined in the data | | | | locations, so when you look over the map it is |
| regardless of the tileset with which it is associated. | | | | important to note where all these starting |
| The upgrades will also be extendable and | | | | positions are. Most players print off the map |
| downgradeable with the use of triggers. | | | | before they start playing so they can study it and |
| The biggest change in map creation with Starcraft | | | | plan their strategy. They keep the map beside |
| 2 will be in the data editor. It is here that every | | | | them at the computer and refer to it when |
| game database will be exposed for modification. | | | | needed. |
| The map sizes will be much the same as in the | | | | Most casual melees are played on money maps, |
| original, but they will fluctuate on a per player | | | | which give you access to unlimited resources and |
| basis. You will be able to download enlarged | | | | money. Initial caps are set at 50,000or more units |
| versions of the maps as well to make it easier | | | | to eliminate the need for expansion units. Use Map |
| for you to plan your strategy. The terrain cells of | | | | Settings are not as structured as melee maps |
| the old editor have been converted so that they | | | | and use specialized triggers and setups so that |
| match those of the new editor that will be part | | | | you can change the gameplay. The main focus in |
| of the package when you buy the game. | | | | Star Craft 11 will be on single player campaigns, |
| In Star Craft 11, the heroes will have a much | | | | which are long scenarios. |
| wider range of unique abilities that differ from the | | | | In the basic maps of the original games, you |
| regular abilities. However, in the new game, | | | | cannot insert any text, but this will be different in |
| heroes will not be part of a multiplayer skirmish | | | | the map editor that comes with Star Craft 11. |
| and will be only available in single player games. | | | | You will be able to create new art files, which |
| The Terrans will not be further weakened and will | | | | StarEdit is unable to do and create new units and |
| have plenty of counters to melee units. However, | | | | characters. Like Star Craft, the sequel will also |
| the Firebat option will still be included in the map | | | | have maps based on movies and books. |
| editor. At the same time the Zerg Mutalisks will | | | | |