It's a Whole New Virtual World

The venue is the virtual world. NumerousBecause of the popularity MMORPG has gained, it
individuals participate, meet, and play with eachis not surprising to know that revenues rose
other. These are the occurrences in massivelydramatically over the years just so it could keep
multiplayer online role-playing game (MMORPG).up with the world wide demand of online gamers.
These are computer role playing games whichIn 2005 alone, about half a billion US dollars have
developed from continuous improvement of onlinebeen given to MMORPGs. Western revenues have
multi user games. It was Richard Garriott whobeen allotted with about one million dollars.
coined the term MMORPG. He is the creator ofEconomics
the game which popularized MMORPG, UltimaMost online role-playing games feature living
Online.economies. Virtual items and currency have to be
A fictional fantasy world is the usual setting ingained while playing the game and have definite
most role playing games. The gamers build theirvalue for the players. Such a virtual economy can
own character (avatar) and take control of thebe analyzed and has value in economic research
avatar's skill and abilities. They can customize theirand can even have a dramatic impact on the
avatars to match their personality. Every game ineconomies of the real world.
the online RPGs comprises of different charactersOne of the early researchers of MMORPGs,
with different trait and responsibilities. They canparticularly Edward Castronova, stated that the
be categorized into melee, ranged, and magicsupply-and-demand market for virtual items is
users.existing. It even crossed over the real world as
What Makes MMORPGs Differentmuch as the virtual one. Crossover requirements
Massively multiplayer online role playing games canare some of the following: The player's ability to
be recognized from the usual computer rolesell in-game items for virtual currency, trading of
playing games by the number of players and theitems which have the similar value, the purchase
virtual world where the game is situated.of game items with real money, and the
Computer role playing games can only cater toexchange of real money with in-game money.
single player modes whilst massively multiplayerThe idea of exchanging real currency virtual
online role-playing games can cater to thousandscurrency or in-game items has had a significant
of gamers at one time.effect on both the players and game industries.
The world that the game is themed from isPeople who make a living out of the virtual
another factor that differentiates the two genres.economies are termed as "gold farmers" and can
A repetitive and constant setting is found onbe employed through the game shops or private
computer role playing games. Because of the wayforums.
it is programmed, each time the gamers inReal currencies in exchange for virtual money and
computer RPGs plays a game, the same episodesin-game items are usually prohibited by game
are repeated.publishers. However, because of necessity this
On the contrary, MMORPGs' provide anexchange cannot be avoided. An example of this
environment that lives on its own. That meansis "Entropia Universe", an online game that allows
that even if the player is away or online, thereal money in exchange for game money and
game continues to evolve and "live".vice versa.
Increasing Revenues