| Every form of art tries to capture life and its | | | | Feeling this virtual power, the player is absorbed |
| flavor. Along with the evolution of technology, | | | | completely into the game. Coming back from |
| computer games are now state of the art | | | | work with a bad mood, arguing with a grumpy |
| masterpieces. Behind a successful complex game, | | | | boss, pulled over by the police, having a quarrel |
| there is a team of graphical artists, programmers, | | | | with his wife about her mom coming to dinner are |
| scenario writers and so on. Because of their great | | | | just some of the problems one is facing daily. The |
| resemblance with reality, games we play today | | | | idea of leaving it all behind and jumping into the |
| reveal to us a world of fantasy, sensations and | | | | action of your favorite MMORPG is great. |
| experiences far beyond everyday life. | | | | Game developers are trying to make things as |
| MMORPG's are at high stake these days. These | | | | real as possible. For example, Entropia Universe is |
| games became a billion dollar industry these days | | | | a huge MMORPG with great graphics. The more |
| thanks to the great number of players out there. | | | | realistic aspect of the game is that you can |
| What makes these games so popular is the | | | | exchange real money for money in the game and |
| simple fact that the player can be whatever he | | | | vice versa (10PED=$1). With the money you |
| wants in that game. He can gain power far | | | | exchange in the game's currency you can buy |
| beyond his ordinary powers, he can have money | | | | whatever you need inside the game in order to |
| or possessions, or he can rule that virtual fantasy | | | | develop your character. |
| world. | | | | This game is just an example but there are tons |
| We must admit that these games can possess | | | | of games like that out there. For every |
| the player's mind. At first, the game is a pleasure | | | | personality, there is a character and a game that |
| but in many cases, the players become obsessed | | | | will fit your idea of life. How good you want to |
| with it especially if it is a great game. The impact | | | | get at it depends on you. Game developers are |
| of a masterpiece virtual world is very high and | | | | testing and experimenting to create more and |
| losing contact with reality is only one-step away. | | | | more wonderful games. Who knows what |
| The larger the world is, the greater the | | | | evolution will bring in terms of virtual reality. Only |
| opportunities for the players are. What makes | | | | the future will tell. |
| these games wanted is the pure will of dominion. | | | | |