MTV Virtual Worlds - A Precedent to Further Interactivity

When MTV first launched in the 1970s, it blazed aother - confusing foresight with desperation - and
trail of exploring the possibilities of multimedia. Adiluting the industry in the process. There might be
channel dedicated to music videos such as Videoinstances where a recently-launched show will be
Killed the Radio Star was such a novel idea that itgiven its own virtual world immediately. Without a
immediately caught the fancy of thesolid fan base, such decisions can prove to be
up-and-coming generation of its time. Now will thatdetrimental to the overall growth of the show. It
same foresight be beneficial for MTV now thatcan also lead to lots of money lost in bankruptcy.
they are exploring the realm of commercial andSo how beneficial will this interactivity be for a
free virtual worlds?television network? In the case study of MTV,
MTV has been intent on staying consistent to itsthe thrust of course has some financial and
brand of being a hip and cool choice for teenagerseconomic roots. It endeavors to level up the
and yuppies alike by exploring the potential ofadvertisement exposure to simple viewing of the
virtual worlds in multimedia entertainment. For thead in television screens to interaction with the
past year, MTV have been launching virtual worldbrand itself.
counterparts of their signature shows such as aMTV has a nice head start with this marketing
Virtual Laguna Beach, a Virtual Pimp My Ride, amove because their brand has come to be
Virtual Newport Harbor, and a Virtual Hills. Evenassociated with quality content powered by
Mariah Carey - the iconic diva of reinvention fromHollywood stars. If all goes wrong, then the
her time in the 80s as a sultry belter to an RnBtelevision network company can rely back on
crossover regular in the 21st century - hastheir original television roots. This is why it is
entered the fray by instituting the Virtual Fordworth watching the developments of their virtual
Model Search. This is a virtual platform whereworld television programs.
wannabe superstars can enter.Recently, they established the Virtual Lower East
This is an interesting possibility for the field ofSide which is the closest thing that MTV has to an
entertainment. With these developments eveninteractive 3D environment virtual worlds with
television is joining the Web 2.0 phenomenonavatars, social networking and even some online
where virtual worlds are a part of. This opens upgames. There is an emphasis on the social
many interesting implications for end-users. Ifinteraction side here with dance clubs and high-end
shows can have a virtual world of their own, then(virtual dining). But as it is, viewers will be able to
its fans can try to appear in its milieu andgauge the quality of such virtual world. Similar to
participate in its workings. Moreover, it may spellthe real world, virtual worlds - whether they are
good things for television shows because a showbranded by a powerful television network such as
must be popular at first to have a virtual world ofMTV - have to serve the users well with
its own - prompting end-users to support a showhigh-quality content in order to reach sustainable
if they truly want to add this virtual worlddevelopment.
capability.Right now, the verdict is out on this virtual world
However, on the other hand, once this businessexperiment. Will it just be a fad or will it be the
model gains even the slightest hint of success,future of the World Wide Web?
competing companies will try to jump at each