Next Generation - Virtual Worlds in Online Games

Currently the virtual worlds created are quitemultilayer online first person shooter), however its
limited, you often have to go through a loadinglack of a seamless world have resulted in a fair
screen if you are moving into an area that isamount of criticism. This is partially to do with the
significantly different that the one you have comeengine that has been used, Unreal Engine 3, which
from. Every time a user is presented with ais designed for first person shooter games. FPS
loading screen, this takes away from thegames tend to focus heavily on graphics, which
seamless feel of a virtual world. World ofmakes it more difficult to create the seamless
Warcraft, produced by Blizzard Entertainment inworld feel.
2004, was the first online game to provide veryBlizzard is currently working on their own next
large distances that you could travel, withoutgeneration MMO. Because Blizzard are creating
having to go through a loading screen.their own game engine, based off the Warcraft
Problems arise in virtual worlds when you try toIII engine that is used by World of Warcraft, they
increase the graphics and realism of the game,may be able to create the seamless world again.
since higher graphics require more memory, it isThe previous engine that is currently used by
not hard to reach the limits of computerWorld of Warcraft is now somewhat outdated
hardware. The soon to be released Global Agendafor modern computers, the new engine should
currently available to beta testers if youbring the graphics closer to what we expect of
pre-order, is touted as a MMOFPS (massivelymodern games.