| Currently the virtual worlds created are quite | | | | multilayer online first person shooter), however its |
| limited, you often have to go through a loading | | | | lack of a seamless world have resulted in a fair |
| screen if you are moving into an area that is | | | | amount of criticism. This is partially to do with the |
| significantly different that the one you have come | | | | engine that has been used, Unreal Engine 3, which |
| from. Every time a user is presented with a | | | | is designed for first person shooter games. FPS |
| loading screen, this takes away from the | | | | games tend to focus heavily on graphics, which |
| seamless feel of a virtual world. World of | | | | makes it more difficult to create the seamless |
| Warcraft, produced by Blizzard Entertainment in | | | | world feel. |
| 2004, was the first online game to provide very | | | | Blizzard is currently working on their own next |
| large distances that you could travel, without | | | | generation MMO. Because Blizzard are creating |
| having to go through a loading screen. | | | | their own game engine, based off the Warcraft |
| Problems arise in virtual worlds when you try to | | | | III engine that is used by World of Warcraft, they |
| increase the graphics and realism of the game, | | | | may be able to create the seamless world again. |
| since higher graphics require more memory, it is | | | | The previous engine that is currently used by |
| not hard to reach the limits of computer | | | | World of Warcraft is now somewhat outdated |
| hardware. The soon to be released Global Agenda | | | | for modern computers, the new engine should |
| currently available to beta testers if you | | | | bring the graphics closer to what we expect of |
| pre-order, is touted as a MMOFPS (massively | | | | modern games. |