| Our life is now full of e-systems where we need | | | | MMO games. In the field of shooting games, |
| to learn on these technologies to be with the | | | | Doom made the major impact with the use of |
| system. We have the online systems such as | | | | modem. In addition, the independent service |
| e-marketing, e-pass, e-banking, E-communications | | | | DWANGO, was started by Doom that matched |
| and even e-gaming. On this, the focus of this | | | | players online to endorse multiplayer gaming. |
| article is online gaming. | | | | Next to Doom was Quake who was focused on |
| History of Online Gaming | | | | the client-side prediction, one of the very |
| Tracing the history of online gaming, it could be | | | | important specks of technology. Though his work |
| seen that it is a combined work of many | | | | has lag for the delays of actions that comes out |
| different entities and companies. Online gaming | | | | in the monitor, Quakeworld refined and improved |
| started as multiplayer gaming, which eventually | | | | this weaknesses. Last and the latest to develop |
| has evolved to embrace online gaming servers | | | | the online gaming was Ultima that made the |
| and then to a massively-multiplayer online game | | | | interaction of players in a faster pace. |
| situation. | | | | Definition |
| Multiplayer games could be traced back in 1972 | | | | Online gaming, this is also referred to as Internet |
| where a joint project by the Control Data | | | | Gaming or Electronic Gaming. It is a gathering of |
| Corporation and University of Illinois named | | | | players with a common game using a local area |
| PLATO enabled the university students' network | | | | network (LAN) or even WAN where they could |
| with other terminals for computer-aided learning | | | | be on the same settings. The players seem to be |
| and education. Because of the students' creativity, | | | | in a real situation that they use their mouse or |
| they integrated games that started the world of | | | | keypads to move in the monitor, their virtual |
| multiplayer gaming. | | | | world. |
| Sometime in 1978, the Multi-User Dungeon (MUD) | | | | Availability |
| spawned a field of network-based games that | | | | Thousands of sites provide free online adventure |
| enable players on the network to explore and | | | | games, free virtual games, free online virtual |
| interact MUD game world. This opens the way for | | | | worlds, and free virtual worlds for all, wherein |
| the Massive Multiplayer Online Role Playing Life | | | | some are explicitly designed as virtual worlds for |
| Consuming Game (MMORPG) with its concept of | | | | kids. |
| shared world. After which, in 1984 MAD appeared | | | | From the internet, we could find many Virtual |
| that was considered as the first game connected | | | | Worlds for kids that need parents' guidance to |
| worldwide, but MAD lasted only for two years. | | | | check its advantages and disadvantages to |
| Simultaneous to the usage of MUD and MAD on | | | | ensure their child's safety. Also, to environment |
| BITNET, Maze War, a game which was originated | | | | lovers and adventurers, abundant free online |
| from NASA in 1973 fueled the development of | | | | adventure games await them. Thus, virtual worlds |
| the so called server-host gaming. | | | | maybe available in the computer system, the user |
| The first graphical MMORPG was Neverwinter | | | | still needs to check the compatibility of the |
| Nights. It was integral in the development of the | | | | software and hardware of their computers. |