| So what is OpenTTD? | | | | Scenarios |
| OpenTTD is a free strategy game you can play | | | | Scenarios is a map with a terrain you make with |
| for yourself as a single game on your computer, | | | | OpenTTDs own scenario editor. You start out |
| on the local network or you can download the list | | | | with a chosen size of the map, it can span from a |
| of user created servers and play over the | | | | little as 64 x 64 squares to a full blown map in |
| Internet. The main goal is to run a transport | | | | 2048 x 2048 squares. You can make more |
| company and transport passengers and goods to | | | | rectangular maps like 64 x 2048 also. Then it |
| and from different industries and cities. And with | | | | comes to the details of the OpenTTD scenario |
| 4 main types of transportation like airlines, sea | | | | terrain you can make high mountains up to 15 |
| freight, and ground transportation with railway and | | | | levels high and you can make step valleys with |
| vehicles you have a good diversity. | | | | rivers. Make huge forests with trees as their view |
| As some may remember from the good old | | | | can be turned on and off if you find them in the |
| days of Ms-Dos gaming we had a strategy game | | | | way. |
| called Transport Tycoon Deluxe. It was first | | | | Cities is easy to create. Choose a spot, smack |
| developed back in 1995 as a dos-based urban | | | | the city down, expand it to 50 000 people if you |
| planning and simulation game, but also came as a | | | | want. Even take 4 cities group then together and |
| windows version later on. Now today a group of | | | | make a mega city out of then. To avoid the |
| fans are developing a clone, rewritten i C++. It is | | | | game itself build buildings on spots you don't want, |
| a goal to make it a full clone of the old Transport | | | | just use the water channel feature and make a |
| Tycoon Deluxe. And it is being added more and | | | | water channel around the spot. Then you have a |
| better functionality like improved language | | | | free sport inside a city for a airport for example. |
| support, better multiplayer support and a update | | | | Then placing out the industry, think production |
| function over the Internet. OpenTTD also includes | | | | lines. A production line is for example iron ore |
| numerous usability improvements not present in | | | | from a iron ore mine witch is melted into steel in |
| the old Transport Tycoon Deluxe. | | | | a steel mill and shipped to a factory and from |
| In 2002 Ludvig Strigeus began reverse engineering | | | | there as goods to the city. Just place these |
| Transport Tycoon Deluxe and converting the | | | | industries in a straight line on the map. It makes |
| game to C. The first public release of OpenTTD | | | | the transportation easier as you build a straight |
| was made available in 2004. Since 2007 OpenTTD | | | | road or railroad from point A to point B to point C |
| is gradually evolving into a game written in C++. | | | | and to point D. |
| In 2007 efforts were started to create a free | | | | Don't like the lush green temperate climate in |
| graphics and sound set called OpenGFX and | | | | OpenTTD...? No problemo, just choose another |
| OpenSFX. These efforts culminated in the release | | | | climate for your scenarios. How about sub-arctic |
| of full graphics and sound replacement sets in | | | | or sub-tropical...? Or the silly toyland climate...? |
| 2009. This means that OpenTTD no longer | | | | Remember the industries and different |
| requires Transport Tycoon Deluxe graphic and | | | | transportation containers will change from climate |
| sound files to run. | | | | to climate. |
| On 24. of December 2009 the version 1.0 was | | | | Heightmaps |
| released as a beta to the public. This version does | | | | You you like a scenario of Iceland or Australia |
| not require the original files from the old | | | | ready to build on...? No problemo. Just Google |
| Transport Tycoon Deluxe game, but can use free | | | | blackline or outline map and the name of the |
| alternatives like OpenGFX (graphics) and OpenSFX | | | | country/continent and you may get lucky. To |
| (sound). Version 1.0 will be totally free to change | | | | make a sealevel you need to make those areas |
| and distribute under GNU General Public License | | | | black (Hex: #000000/RGB(0,0,0). To make |
| (GPL). That means you can share it with whoever | | | | maximum height in the map, use color white (Hex: |
| you want freely and you can build up a great | | | | #FFFFFF/RGB(255,255,255). This gives you the |
| package with free scenarios and heightmaps to | | | | total level of 15. All in between is gray in different |
| go along. | | | | levels, from darker gray towards the sealevel and |
| Specifications | | | | lighter gray towards the sky. The degree of the |
| You can run this open source strategy game on | | | | slopes will always be 45. |
| several operating systems like Windows, Linux, | | | | As an example make a black background with a |
| Unix, OS2, and Mac OSX. It has full 32 bits graphic | | | | white bold circle in it. This gives you a vulcan |
| engine from version 0.7.0. And from version 0.7.2 | | | | crater filled with water. You can use MS Paint |
| it has smarter computer AI. OpenTTD also has | | | | which comes with Windows to do this. It's fairly |
| improved terraforming, more airports, and bigger | | | | easy to experiment with heightmaps. The |
| maps up to 2048 x 2048 squares. And that is | | | | heighmaps saves as normal images files within the |
| huuuge. | | | | heightmaps folder in the scenario folder in |
| Multiplayer | | | | OpenTTD root folder of the game. To make a |
| The multiplayer capabilities for up to 255 players | | | | scenario in OpenTTD of a heightmap is easy. The |
| over the local network and also over the Internet | | | | OpenTTD game will generate the scenario from |
| is impressive. Run your own OpenTTD game | | | | the heightmap. Just load the imagefile from with in |
| server easily from your home computer. The | | | | the OpenTTD scenario editor. Choose the size of |
| only thing you may need is to open port 3979 in | | | | the map, the climate, the date which may be |
| your ISP's DSL router. A common problem is you | | | | changed later. The map will be rotated 45 |
| can only play on other OpenTTD servers in the | | | | degrees clockwise or counter clockwise. So to |
| version of the game you have. If you have | | | | keep the map level as you planned it, you need |
| version 0.7.0, you can only play on OpenTTD | | | | to rotate it 45 degrees clockwise or counter |
| servers in version 0.7.0. | | | | clockwise before you save the imagefile. |