Reengineering the Combat Training Simulator Environment

In the future we should be able to take a glovesoldiers clearing a building of terrorists, we can use
with haptics technology and use it to make athe information we have collected for creating
more robust virtual reality environment forrealistic training Simulators. Thus, we can put a
training simulators. Let me explain; First, we knowsoldier in a VR cave with other holographic
that if the glove with haptics technology is fittedsoldiers or we can create 3D video game
with LED lights on it and those lights shine; thatsimulations. The soldier practicing could also be set
light can be picked up by a camera. I propose weinto an augmented reality, where he moves
use JS Callahan's innovations for this.around barriers, or into a simulator building or
If the camera has a ultra long shutter speed thenrooms.
the person wearing it, as they move around willWith the LED lights we will record enough data to
show the motions of their hands. Or the frameshave the rest of the virtual team participating
of a film can pick up the lights as the handwith the practicee. This is an application worthy of
moves. Now then, if the glove has haptics, wemention. Now then, there are all kinds of
can record the force by which the hands clampedsimulators for other industries, that would need to
down on something, we and can record it. So,involve other people or participants. Simply record
now we know its position and its force. What canthem once for each change of events to be
we do with that? Lots;practiced in the simulator. Think on this.
For instance, if we take a SWAT Team, or