Second Life Provides Musicians With New Moneymaking Opportunities

There is a burgeoning new online market foror dance and interact with the other avatars
musicians of all types. Recording artists,onsite. While partying there, they may converse
performers, singer/songwriters, turntablists,with the others in text chat about any given topic.
playlist DJs, karaoke aficionados, and more canAs a musician, you are also able to see the local
find paying audiences in Second Life.chat, thereby providing you with a direct
Second Lifecommunication channel between you and your
So what is Second Life? It is an online 3D virtualfans. This provides a higher level of interactivity
world, or Metaverse, where people meet andthan typically possible in real life.
interact with each other through digital 'avatars' inEmployment in Second Life music
a virtual landscape. Visually, this Metaverse bearsThere are several broad categories of musicians
a passing resemblance to Massively Multiplayerperforming within Second Life. Linden Labs makes
Online Role Playing Games (MMORPGs) such asan official distinction between Live performance
World of Warcraft. However, this resemblanceand other forms of music:
carries no further than the 'look' of suchA live performance in Second Life is presented by
MMORPGs. Second Life is an alternative universea person who is represented in-world by an
where avatars (people) are free to carry outavatar, and is creating the performance in
whatever activities they wish. In my mind, thereal-time, streaming the audio (or audio and video)
three qualities of such a metaverse thatportions into Second Life as they are being
distinguish it from an MMORPG are:created.
Playing back a previously recorded performance,
1. There is no previously defined goal or objectivewhether audio, video or Second Life machinima, is
by which one may 'win'. Instead, avatars live thegenerally not considered to be a live performance
life of their choosing.if there are no live elements performed while the
2. Everything inworld is created by the residents.audience is watching the show.
With enough talent and time, you can recreateWe do not intend to imply here that either Live
every thing you would encounter in theor non-live music is superior to another. This is
metaverse -- be it a house, a landform, an articlejust being pointed out in order to understand how
of clothing, a manner of moving, or any otherto present your performance consistent with
'thing', tangible or intangible, that can be discerned.inworld norms. If you are presenting a playlist DJ
3. Second Life has a freely functioning realtype performance, it would be a breach of
economy, with a unit of currency that is freelyprotocol to list this as a Live Music event --
exchanged to and from US dollars. Size of thehowever, it would indeed be appropriate to list it
economyunder the Nightlife/Entertainment event category.
So how big is this potential marketplace? LindenAnd the variety of opportunities is quite
Lab, the creator of Second Life, reports thatstaggering. I have seen the following types of
over $1 Billion in resident-to-resident transactionsacts, all paid for their performances:
have been made since the inception of the- Playlist DJs performing various styles of music
metaverse. In 2010, the projected figure is infor the dancing enjoyment of the venue's patrons
excess of $500 Million per year, and growing- Scratch or BeatMatch DJs creating unique
quickly. As quoted from San Francisco Businesslayered performances using prerecorded tracks
Times:and synthesizers for real-time creation
In 2008, Second Life users spent more than $360- Singer/songwriter types with a guitar or
million on virtual goods ranging from land tokeyboard and vocals
designer shoes to lavish homes. The Second Life- People singing over Karaoke backing tracks of
economy almost doubled in size - 94 percent up -hit songs
between the second quarter of 2009 and the- Solo musicians performing with backing tracks of
same period in 2008. User-to-user transactionstheir own creation
now amount to nearly $50 million per month.- Duos, trios, and full groups completely live
To put this figure in perspective, in 2009, all sales- 'Tribute' acts, where the 'musicians' construct
of digital downloads of music combined totaledand animate elaborate imitations of chart-topping
about $1.9 Billion -- barely a little over three timesgroups -- to the original recordings by those
the size of Second Life's economy. Indeed,groups
Second Life's economy is larger than the GDP of- 'Role Play' or 'listening' sessions where original
some real countries.artists mime performances to their own
Music and other economic activityrecordings Much as in real life, some
Of course, not all this money reflects musicalperformances are the main focus of the venue,
purchases. There are many other activities andand others are an adjunct to some other
goods vying for the avatar consumer's dollar.commercial or social venture -- such as a mall
Again from the aforementioned source:opening, or a mingler. There are also inworld
In total, users around the world have spentopportunities to sell digital downloads of your
roughly 115,000 years in Second Life socializing,music -- either limited to playing inworld or as
attending live concerts, creating, selling anduniversal mp3s.
shopping for virtual goods, learning languages,Is it for you?
attending business meetings etc. User hours grewAfter reading the above, you may be eager to
33 percent year-over-year to an all-time high ofdelve into Second Life as another marketplace for
126 million in the second quarter of this year....your musical endeavors. As you can see, the
However, music does represent a significant partopportunities are nearly endless. Further, it costs
of the overall inworld economy. At any momentnothing to try your hand at it -- plus, it's just a
of the night or day, there are multiplewhole lot of fun. No matter what sort of musician
performances occurring across the grid. Rock,you may be, there is another market waiting for
Country, Hip Hop, or Americana... solos, duos,you in Second Life.
bands... some completely live, some with backingThis is but one article in a series on opportunities
tracks, some doing mimed 'role play'... about anyfor musicians in Second Life. Further articles will
form of music you can imagine can find acover resources, technical issues, groups and
worldwide audience on Second Life.organizations, revenue streams, publicity outlets,
At any given moment, there are dozens ofand more. Next up, however, will be a brief
thousands of people logged in as their avatars tooverview of the software required to pipe your
the Second Life virtual world, or 'grid'. And formusic inworld. I hope you join us in this journey to
many of these people, attending musical events isa strange and wonderful new world. In the
their primary reason for being inworld. They visitmeantime, you may wish to do some early
virtual venues, hosting musicians on their stages,exploring on your own -- it is free to get started!
at virtual concerts. There they can sit and listen,