| As good as the Sims game was, it wasn't for | | | | games is proportionate to their imagination. This is |
| everyone. Which is maybe because alot of poeple | | | | even more true of the Sims 2 than its |
| didn't caregorize it as a game at all. It lacked | | | | predecessor. |
| clearly-defined goals, leaving the player to create | | | | It was probably hard to do a sequel to the original |
| their own scenarios and decide what their own | | | | game, since it was the best selling PC game, and |
| objectives would be. That is why we could call the | | | | the sequel had to be even better. If they decided |
| Sims a toy instead of a game. | | | | to make too many changes in the game, they |
| In fact, The Sims' openness was probably the | | | | could risk the winning formula that made the |
| largest reason it's been so wildly successful with | | | | original a best selling PC game of all time. On the |
| people who don't ordinarily play video games. | | | | other hand, if not enough was changed, it would |
| How much a player will enjoy playing the Sims | | | | just be a spinoff of the original. |