| There are plenty of great Massively Multiplayer | | | | actions. The "world" continues to exist and evolve |
| Online Role Playing Games (MMORPGs), and plenty | | | | when the player is away from the game, so it is |
| of arguments over which one is the best of all | | | | constantly changing. |
| time. Some of the highly ranking MMORPGs include | | | | More people would vote World of Warcraft as |
| Eve Online, Everquest I, Final Fantasy XI, and | | | | the best MMORPG of all time. It is a "pay to play" |
| Warhammer Online. The essence of MMORPGs is | | | | game, but players value it highly for the money. |
| that a large number of players interact with each | | | | The game can be purchased at places like |
| other inside a virtual world. The genre first | | | | GameStop. To keep your account active, you |
| became popular in 1997. In an MMORPG, a player | | | | pay US $15 to keep your account active. When |
| assumes the role of a fictional character, usually in | | | | your month expires, you can pay immediately, or |
| a fantasy world, and controls that character's | | | | go on hiatus for awhile. |