The Sims Online Free Trial Becomes Permanent Free Play

The free trial of the Sims Online game is currentlyand innovative features. That, however, is about
undergoing a revision. Very soon, according to EA,to change. Luc Barthelet announced in March 2007
the free trial will become permanent free play.that he is re-involving himself in the game. The
Great news for those of us who can't afford theforums have been consulted for the first time in
$9.99 a month for full play, but what has broughtyears, and the Sims Online world is in for a
about this change?shake-up.
Well, put simply, EA stuffed up. The Sims OnlineOne of the first moves that EA are making is to
was released to the public four years ago, andcreated new cities for players to explore. They
has earned itself a relatively small user-base. Theare also changing the logo, and have promised to
immensely popular game Second Life wasclose the loopholes that allow for the money
released at the same time, and has gone fromcheats. Registration will be greatly simplified, and
strength to strength. Now, Second Life is a verythe free trial will become, soon, permanent free
good game and plays to different strengths toplay. Of course there will be limitations: only one
the Sims Online, but the Sims comes from achoice of city for non-payers; only one avatar;
franchise that boasts the two highest sellingless starting money. Nonetheless, this is a real
games of all time. It shouldn't have been too hardshow of commitment by EA, and will no doubt
for EA to come up with a game, then, that atdraw in many new players. New players, paying
least landed in the top 10% of online games. Andor not, will breathe life back into the game, and
initially, they did.that's got to be a good thing for EA, whose
At the beginning of January 2003, the Sims Onlineimage was looking a bit tarnished by its failure.
claimed over 100,000 active subscriptions, makingSo why now? Well, the Sims 3 is due to be
it top of the list for online games. Sales soared,released in (possibly) 2008, which might have
and EA projected 40,000 subscribers by the endsomething to do with it. Nobody wants a dead
of the year. And then they gave up. Lucgoose on display when they're trying to build hype
Barthelet, the Senior Vice President of Electronicfor their new product, and it's going to take a
Arts, seemingly turned his back on the game, andwhile for the Sims Online to get back on track.
bugs and instabilities were left unresolved. CheatsThis is a very promising (re-) start, though, and a
sprang up which allowed players to get largevery exciting time to get into the world of the
amounts of Simoleons (the Sims Online currency),Sims Online. New features such as AvatarBook,
effectively destroying the in-game economy andwhich works much like Facebook, will help to
rendering many of the objectives of the gameprovoke interest, and could pull in a very large
(such as employment) useless. Before the cheatsaudience indeed. Few people who have played the
came out Simoleons could be sold on eBay forSims games haven't wondered what it would be
real money, which is one of the attractions tolike to play with other people, but most have
many new players, who want to believe that theirbeen put off by bad reviews or friends' advice.
actions within the game have some sort ofNow that's all set to change, and the community
effect in the real world.can only get stronger and stronger. The question,
So Second Life grew, and the Sims Online - anthen, is not why EA are making these changes
online version of the most popular games of allnow, but why they didn't make them before.
time - sank into obscurity. A few faithful usersNow we can only play and wait, and hope this
stuck with it, but most players left it well alone,time EA gets it right.
instead finding newer games with more interesting