Using Instances in 3D Modeling

An instance is an interdependent copy of a 3Ddoors, windows, and columns of all the buildings.
Application's object; when you make a change toWhen you upload texture maps, remember that
any of the instances, all the other copies changethe UNIX system your Web server is most likely
also. Instances are useful in creating smaller-sizerunning is case sensitive and will not find the map
files for the Web; when you use an instance, thefiles unless the case is exact.
set of faces that make up the instance objectIf you specified a map called bridge.gif in the
has to be defined only once in the virtual realityMaterial editor, for example, but the file you
code.upload to the Web server is called Bridge.gif, the
Consequently, you can use the same piece ofmap will not display. Texture maps look strange,
geometry many times without any increase in thebut not unattractive, when you zoom in close
download time for the file. Texture Mappingenough to see the pattern of the colored pixels.
Versus Geometry: By applying different textureThis is becoming part of the "style" of virtual
maps to the boxes, however, and changing thereality models, as you will see if you look at some
scale and orientation of the buildings, you makeof the Web sites listed later in this chapter. One
the scene look much more varied than it really is.way to work with this limitation rather than
Although texture maps increase the downloadagainst it is to design texture maps that make no
time as well as the speed of screen redraws, theattempt to look realistic, but look as though they
extra time incurred is a small price to paywere painted on, like stage scenery.
compared to what it would cost to model the