Using the Optimize Modifier in 3D Modeling

Actually, you do not have to use a base objectPerhaps the most useful thing at this point is to
to create an effect of the ground under yourlook at some examples of objects optimized with
buildings. Virtual reality applications provides athis modifier at different levels of severity. Let us
Ground Color option for the Background helper,see what happens to a 3D mesh with successive
which enables you to set the color of the viewincreases in the Face Threshold setting.
port below the horizon.One 3D mesh is not optimized and has 554 faces.
Another option is to hide the faces you do notThe second 3D mesh has the Face Threshold set
want instead of deleting them. Because theto 8 and has 538 faces. The third 3D mesh has
exporter does not export hidden faces, thosethe Face Threshold set to 12 and has 420 faces.
faces will not be part of the eventual downloadThe fourth 3D mesh has the Face Threshold set
file size. MAX still counts the hidden faces,to 18 and has 342 faces.
however, and you will not have a completelyFrom experiments like this, you may conclude
accurate face count during the modeling process.that you can turn up the Face Threshold to 12
Whether you delete or hide faces is up to you.and still get acceptable results for objects that
You may find it more convenient to delete themstay in the middle distance, but that a setting of
if your model is intended solely to be viewed in a18 distorts the mesh too much.
special browser. You are doubtless already familiarGenerally, the more complex the mesh, the more
with the optimize modifier; it is hardly necessarydramatic the savings you get by using the
to point out its advantages for creatingoptimize modifier. You need to experiment to find
low-face-count models for the virtual worlds.what works best for your scene.