Virtual Reality Headset

When you consider the features of a virtualThe field of view that humans naturally
reality headset, what do you look for? Field ofexperience is a whole lot smaller in the virtual
view, lightweight design and high resolution are atreality headset. Humans have a field of view,
the top of most users requirements.expressed in degrees, of 180. So, the greater the
The virtual reality headset (often abbreviatedfield of view of a typical virtual reality headset,
HMD for Head Mounted Display) fits, obviously, onthe more in depth the image will be. However, as
the head, much like sunglasses or a visor. It willmost people aren't really aware of what, say, a
have either one small display lens to cover one25 degree FOV would be like, manufacturers and
eye, or two to cover both eyes. The lenses willmerchandisers will often refer to the FOV of a
display in 3D the elements of the virtual realitygiven model of virtual reality headset in terms
environment.that people do understand. It will be quoted as the
In this headset, there are two types of visionsize of a monitor or television screen.
models: the kinds with and without a trackingThe greater the field of view, the better the
system. Without the tracking system, one wouldsense of immersion into the VR environment. A
see the same image in the headset, no matternarrow field of view eliminates peripheral vision
which way one's head is turned.and will not render a satisfactory experience.
A (HMD)with a tracking system is sophisticatedAnd what about the resolution of a virtual reality
enough to make note of the angle and position ofheadset? As with computers monitors, this figure
the head and adjust the virtual image accordingly.is again quoted in computer terms, i.e., in pixels. A
Eye tracking technology is used to note whereVR headset might be said to have a resolution of,
the user is looking and bring that area into bettersay, 1920 X 1600 pixels. As for pixel density,
focus. For this reason, the average inter-pupillarybetween 10-20 pixel per degree is good. The
distance in humans is used to coordinate the eyehigher the number, the better pixel density for
trackers in the virtual reality headset.resolution in the virtual reality headset.
Some VR headsets are designed to show a(HMD)s are advanced enough, now, to be run by
computer generated image or a real-world viewthe average home computer, as long as it is
from somewhere else. Some are sophisticatedequipped with a power graphics card. Other input
enough to overlay a CGI display over a real worlddevices should be compatible with the headset to
view. This is called the optical see-through version.ensure a good experience.