Where Will We End Up? A Look into the Future of Video Games

There is no doubt that video games are in theiras restoring movement to those crippled by spinal
golden age at the moment. Since 2007 sales ofinjuries and motor neurone diseases. I would see
consoles and games have grown by 57 percent ina difficulty when using these systems in
spite of the economic downturn. During Marchseparating virtual and real movements. Once
2008 1.7 billion dollars worth of games productstrained to control movements in a virtual world
were sold. The games industry is now bigger thanwith the brain would one be able to move their
films and is gaining more and more mainstreamreal body properly afterwards?
appeal and recognition.With technology such as this in place combined
Nintendo have helped to bring games to a muchwith ultra realistic graphics, we may see some
wider audience than was ever thought possible.virtual reality games created that are almost
Many families and older people are joining in whatindistinguishable from real life. Would this lead to a
was traditionally a hobby for young males. Themass migration to a virtual world where people
current generation of technology has pushedcan be as they please? Perhaps the topic for
games further than they've ever been before.another article but certainly it is a scenario
Games on the PC, Xbox 360 and PS3 are pushingexplored in many science fiction books and films.
graphical realism to new heights while the Wii isIn 1999 action film The Matrix famously told of a
looking to break the boundary between virtualfuture in which mankind lived unknowingly in a
and real space with motion sensitive controls.virtual reality, their physical bodies were used to
An interesting question to pose is where the nextpower the machines which had enslaved them.
generation will go, and where video gameWhile unlikely to happen, when you read stories of
entertainment will end up. A common theory isKorean men starving themselves to death while
that they will move away from being purelyplaying MMO games it certainly makes you worry
games and end up as virtual reality experiences.about how many people would abandon their
The starting points of the necessary technologiesbodies should such technology become available.
to achieve this are already in place.In reality though it is highly unlikely that virtual
Motion sensitive controls are a significant steppingrealities this complex will be able to exist, at least
stone toward virtual reality in the home. Imagine ifnot in the foreseeable future. The computing
when playing a bowling game instead of watchingpower required to process them is trillions of
the screen with cartoon characters mimickingtimes greater than what can be achieved today,
your actions you were wearing a headset andwith some theories suggesting that it would take
being fed photo-realistic graphics from a firsta computer the size of a planet to process a
person perspective. The experience would be farvirtual reality complex enough to fool the human
more realistic than anything available at themind.
moment.I do think that games will reach an extremely high
It is my opinion that there will be two distinctlevel of realism though, just not in entirely virtual
directions that electronic entertainment will take.worlds. The biggest barrier isn't just processing
One path is that of the Wii, appealing to a masspower, but how to give enough feedback to trick
market with easy to pick-up games that arethe senses. I think that vision and sound will be
designed for a quick dose of fun with family andrelatively simple to reproduce but taste, smell and
friends. The other side I think will go down thetouch will be much harder. The issue of balance
ultra realistic route and end up trying to give theand orientation is a sticking point as well. Without
user a virtual reality experience. With technologydirect input into the brain these senses may
as it is, the scope for providing this in the home isprove impossible to mimic inside a computer
limited. The Wii remote requires users tosimulation.
physically move their bodies. Obviously this will notOf course in the end it also comes down to what
work in the living room once games require youis financially viable for a company to put out and
to do more than swing a tennis racket or bowl asell. The consumer will dictate the direction that
ball.games end up taking by what they're willing to
A workaround for requiring physical movementspend money on. With the dominating success of
from the participants is to read brain activity.the Wii over the other platforms it would suggest
While currently the stuff of science fiction therethat users are more comfortable using controls
are significant strides being made into readingthat mimic real life actions than they are using a
human brain waves and converting them intotraditional control pad or keyboard and mouse.
mechanical movement. On the 28th of May 2008Graphics and simulations will continue to improve
the BBC posted a news article stating thatover time and I'm sure that one day it will be
scientists from the University of Pittsburgh hadquite standard to wear a headset to play games.
managed to get a monkey to control a robotWhether that headset reads the thoughts of the
arm to feed itself by just using its brain. Theuser or not depends on whether it becomes cost
monkey had tiny probes the width of a humaneffective to sell to consumers and whether
hair inserted into the primary motor cortex inpeople are ready to embrace the technology. I'm
order to read the electronic impulses that controlsure the possibility will exist at some point in the
movement. With a little training the monkey wasfuture but whether it represents the future of
able to manipulate the robotic arm as if it was itsvideo games and is actually used remains
own.debatable.
Such invasive procedures are obviously out of theEverything considered the future of electronic
question for simple home use but it is certainlyentertainment is certainly a bright one. Eventually
feasible to see the technology being adapted tothe technologies will merge and we'll see virtual
read the brain from outside the head. It would bereality games integrated into TV, radio and the
in this way that thoughts could be read to controlInternet. The only question is when all this will
movements in a virtual reality. This technologyhappen.
would also have other significant advantages, such