| In the future computer games will be like | | | | money and they will compete with others who |
| entertainment centers in your living room at | | | | also have experiences, the online gaming |
| home. They will be so real, so lifelike, that you will | | | | community will rate each experience and that will |
| not be able to tell that you are actually in a game. | | | | help the individuals sell their digital recordings for |
| Almost like a dream; you'd have to pinch yourself | | | | the virtual-reality living rooms. |
| to see if you were actually awake or not. Of | | | | As you can see this will also change the future of |
| course, as more and more people join the online | | | | software licensing. In the future the licensing of |
| gaming networks and communities, they will also | | | | software will not be expensive, it will be relatively |
| be trading programs and virtual reality scenarios | | | | cheap, and it will be sold through online networks, |
| with one another. | | | | and online referrals in the same way. A software |
| Folks that are B.A.S.E. jumpers made digitally | | | | program that is very good, just like a digital |
| record their adventures and sporting activities and | | | | experience that is simply awesome, will sell for |
| sell them to others who can relive those | | | | more money; perhaps two dollars instead of one |
| experiences within the privacy of their own home. | | | | dollar. Can you begin to see why some of the |
| Those that do the digital recording will be able to | | | | personal tech futurists (and me) predict changes |
| sell these experiences for very small amounts of | | | | in software licensing? Please consider all this. |